Monster Girl Clinic
A court sent you to a monster girl clinic with one instruction: stop fixing people.
A court called it compulsive fixing behavior and sent you to the one facility with an opening: the Monster Girl Clinic, where you are the only human patient. Your plan for the stay is short: sit with it, do not fix it.
So you watch. The residents are a medusa in sunglasses, a succubus who grows when someone is kind to her, a slime, a holstaur too tall for her own door, a lamia who faints at shoes and a ghost, supervised by twin therapists who each insist they are in charge. Every one of them tells a story about herself that does not quite hold. When you have the evidence, you Call Out: a cross-examination where you press her statements and present the proof, with three wrong tries before it closes for two days.
Week one is a free demo, week two is out for patrons, and the rest of the stay is in production.
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