Loverse
Two lives. One heart. Neither of them is going well.
A dual-world sandbox romance: keep a real life running while a VR paradise quietly takes over the rest of it.
Immoral Studios makes games for adults. By entering you confirm that you are at least 18 years old, or the age of majority where you live, and that adult material is legal in your jurisdiction.
Immoral Studios
Ten of them, to be exact. One is out, the rest are in various states of finished. Visual novels mostly, plus a match-three RPG and a farming sim that got well out of hand.
Finished
Not finished
Everything else. The ones with a Steam page can be wishlisted, which genuinely helps us more than anything else you could do.
She has a secret. She wants you to be part of it.
Your girlfriend has a kink she has never said out loud. Finding out what it is turns out to be the easy part.
Five pregnant roommates. One bathroom. Zero survivors.
A comedy about being the only person in the apartment who is not expecting, and somehow still the one who needs help.
The biggest girl group in the country has a second job.
An idol heist harem: three global superstars, a manager who knows too much, and a schedule that does not allow for either career.
Your patients are lying to you. Prove it.
A courtroom-style investigation game wearing a medical drama's coat, staffed entirely by monster girls who would rather not talk about it.

Sentenced to eighteen months. Nobody warned the guards.
A romance set inside, following someone the system has no category for and no idea how to handle.

Match-three combat with a story worth losing to.

The uniform is regulation. What they did to it is not.

Parkour, chess, and one very contested golden herring.
A farming sim that forgot to stay wholesome.
Who we publish with
Horny Collective is the label we publish under. A handful of us put our games on one Steam page, so a new release does not launch to an empty room.
Making adult games on your own? There is room here.
About
We are a small team. Really small. Loverse came out first and we have been patching it every month or two since, which is most of what we do with our time.
Everything runs on code we wrote ourselves. Ren'Py for the visual novels, Godot for Hoe Life and Lewd Quest. Not because building your own is clever, but because we tried the ready-made options and kept hitting walls. Most games ship in eight to eleven languages, which is more work than it sounds.
There is no marketing department here. If something on this site is out of date, it is because we were busy making the thing it describes.